![]() ![]() The Fireball and Meteor attacks can easily be avoided, the former by rolling through the first set then rolling behind Dracula, the latter by jumping over the low meteors. But thankfully Dracula telegraphs each move well and remains static most of the time, besides teleporting to a new location after each attack. If successful, he will deal a series of hits to you for massive damage. Teleport Grab: Dracula will teleport to your location and attempt to grab you.Only occurs if you’re standing next to him. Explosive Arc: Dracula will quickly lift his cape and release a series of red orbs that explode in an arc just in front of him.Meteors: Dracula will launch a series of four meteors, alternating between high and low.The bats will move in a sine-wave pattern. Bat Swarm: Dracula will stand in the middle of the arena, arms outstretched, and release a swarm of bats in both directions.Fireballs: Dracula will lift his cape and shoot a series of fireballs moving horizontally.Dracula makes use of a number of moves he’s used in that series, albeit sped up a notch or two to match Dead Cells’ hectic feel. This first phase should feel very familiar to Castlevania fans. The best route for the completionist, exploring every nook and cranny for those skill scrolls.Once you do, you’ll be greeted with a humorous exchange that harkens back to Symphony of the Night’s iconic opening dialogue, before Dracula casts his glass aside and the fight begins.There is always a cursed chest in Prison Depths for those in search of a little spice in their lives.More stats for higher damage and more health when entering the final boss.Grabbing gear behind those pesky timed and hit streak doors is all well and good, but this route will net you the most stat scrolls and scroll fragments on your way to the Hand of the King. Is there anything better than getting those stats to the max? I don’t think so. Upgrading tactics for the Alchemic Carbine Consists of the biomes with the enemies least likely to break your killstreak (Thinking about you, Slumbering Sanctuary). ![]() Prioritizes not getting hit, which becomes more important at higher BC difficulties.For this route, time is not of the essence, allowing you to take out enemies slowly and methodically. These bastards require you to kill either 30 or 60 enemies to open and bring you the same awesome gear that hides behind the timed doors. There are other doors at the end of each biome. The gear will almost always be significantly higher quality than what you have.All you have to do to open a timed door is be fast.Forgotten Sepulcher (26 min timed door).Promenade of the Condemned (2 min timed door).On top of being able to choose one free piece of gear, they are all two or three gear levels higher than what you could find at the previous biome. With this route, there are five timed doors, each one containing a weapon, an amulet, and a skill. This is the route for those who play Dead Cells fast and hard. Who will, maybe, bring about an abrupt end to your run. These three routes are designed to overcome those obstacles and take you to the final boss. In each biome, enemies and hazards are waiting to bring about an abrupt and premature end to your run. With the arrival of the Fatal Falls DLC, there are now 27 biomes to challenge on your way to the Throne Room. What's the Best Way to Reach the Throne Room?
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